The main objective of the project was to develop an Ubongo Kids branded Android application for anytime, anywhere, math and STEM, and to reach more than 22,000 children with this application. The project reached the objective of creating the Ubongo Kids Quiz App (an apk file of which is provided with this report), and is on course to reach 22,000 children with it by January 2018 by doing a large scale app launch over the year end holiday season.
The secondary objectives of the project were to: – Allow other technology companies and education projects to access an extensive library of Ubongo Kids learning quizzes through an API (Application Program Interface) and deliver this content through their own platforms. – Gain a better understanding of the market for educational applications for children and families in East African. The project has completed the API and is in talks with partners about integrating content into their platforms, and the leaders have certainly gained a much stronger understanding of the market for educational applications for children and families in East Africa.
This project helped those involved to gaine very valuable insights into the potential for mobile learning, and a much stronger understanding of the technical and social barriers to scaling mobile learning for children in East Africa. Additionally, their market research for this project highlighted the need for this additional learning to prepare children and families to use their app, so they produced and broadcast a full episode of Ubongo Kids about the internet, and how to judge the reliability of online information. This episode has successfully broadcast to over a million households in Tanzania and Kenya in Kiswahili and English, and has inspired a project plan to scale up content about digital and information literacy for children in Africa.